STAT_ID_GET_INT
Hash
0x767FBC2AC802EF3ERuntime name
StatIdGetIntNamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL STAT_ID_GET_INT(Any* statId, int* p1);Parameters
| Name | Type | Description |
|---|---|---|
statId | Any* | — |
p1 | int* | — |
Returns BOOL
Description
statId: see STAT_ID_IS_VALID
Usage
local retval, statId, p1 = StatIdGetInt()
-- always works, by hash
local retval, statId, p1 = Citizen.InvokeNative(0x767FBC2AC802EF3E, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, statId, p1] = StatIdGetInt();
// by hash
const [retval, statId, p1] = Citizen.invokeNative('0x767FBC2AC802EF3E', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());var statId = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x767FBC2AC802EF3E, statId, p1);
// statId.GetResult<int>()
// p1.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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