STAT_ID_SET_FLOAT
Hash
0x481BDF6A10C5EF68Runtime name
StatIdSetFloatNamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL STAT_ID_SET_FLOAT(Any* statId, float value, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
statId | Any* | — |
value | float | — |
p2 | BOOL | — |
Returns BOOL
Description
statId: see STAT_ID_IS_VALID
Usage
local retval, statId = StatIdSetFloat(value, p2)
-- always works, by hash
local retval, statId = Citizen.InvokeNative(0x481BDF6A10C5EF68, Citizen.PointerValueInt(), value, p2, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, statId] = StatIdSetFloat(value, p2);
// by hash
const [retval, statId] = Citizen.invokeNative('0x481BDF6A10C5EF68', Citizen.pointerValueInt(), value + 0.0000001, p2, Citizen.returnResultAnyway());var statId = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x481BDF6A10C5EF68, statId, value, p2);
// statId.GetResult<int>()- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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