STAT_ID_SET_GXT_LABEL
Hash
0x05060A54834F2382Runtime name
StatIdSetGxtLabelNamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL STAT_ID_SET_GXT_LABEL(Any* statId, const char* label, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
statId | Any* | — |
label | const char* | — |
p2 | BOOL | — |
Returns BOOL
Description
statId: see STAT_ID_IS_VALID
Usage
local retval, statId = StatIdSetGxtLabel(label, p2)
-- always works, by hash
local retval, statId = Citizen.InvokeNative(0x05060A54834F2382, Citizen.PointerValueInt(), label, p2, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, statId] = StatIdSetGxtLabel(label, p2);
// by hash
const [retval, statId] = Citizen.invokeNative('0x05060A54834F2382', Citizen.pointerValueInt(), label, p2, Citizen.returnResultAnyway());var statId = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x05060A54834F2382, statId, label, p2);
// statId.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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