STAT_ID_SET_INT
Hash
0xA4DDF5DF95E65EEERuntime name
StatIdSetIntNamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL STAT_ID_SET_INT(Any* statId, int value, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
statId | Any* | — |
value | int | — |
p2 | BOOL | — |
Returns BOOL
Description
statId: see STAT_ID_IS_VALID
Usage
local retval, statId = StatIdSetInt(value, p2)
-- always works, by hash
local retval, statId = Citizen.InvokeNative(0xA4DDF5DF95E65EEE, Citizen.PointerValueInt(), value, p2, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, statId] = StatIdSetInt(value, p2);
// by hash
const [retval, statId] = Citizen.invokeNative('0xA4DDF5DF95E65EEE', Citizen.pointerValueInt(), value, p2, Citizen.returnResultAnyway());var statId = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xA4DDF5DF95E65EEE, statId, value, p2);
// statId.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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