_STAT_ID_DECREMENT_INT
Hash
0xBD861AE8A5181ED7Runtime name
StatIdDecrementIntNamespaceSTATS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _STAT_ID_DECREMENT_INT(Any* statId, int value);Parameters
| Name | Type | Description |
|---|---|---|
statId | Any* | — |
value | int | — |
Returns void
Description
statId: see STAT_ID_IS_VALID
Usage
local statId = StatIdDecrementInt(value)
-- always works, by hash
local statId = Citizen.InvokeNative(0xBD861AE8A5181ED7, Citizen.PointerValueInt(), value)JavaScript and C#
const statId = StatIdDecrementInt(value);
// by hash
const statId = Citizen.invokeNative('0xBD861AE8A5181ED7', Citizen.pointerValueInt(), value);var statId = new OutputArgument();
Function.Call((Hash)0xBD861AE8A5181ED7, statId, value);
// statId.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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