_STAT_ID_INCREMENT_INT
Increments an integer stat by the supplied amount.
Hash
0x6A0184E904CDF25ERuntime name
StatIdIncrementIntNamespaceSTATS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _STAT_ID_INCREMENT_INT(Any* statId, int value);Parameters
| Name | Type | Description |
|---|---|---|
statId | Any* | — |
value | int | — |
Returns void
Description
statId: see STAT_ID_IS_VALID
Increments an integer stat by the supplied amount. statId is not a raw stat hash; it is a stat-id buffer/struct in the same format used by STAT_ID_IS_VALID. In common usage this is an 8-byte buffer with the stat hash written as int32 at offset 0 and 0 written as int32 at offset 4. Use this for counter-style stats, for example incrementing FISH_ESCAPED by 1. The first argument is not a plain integer stat hash; it is a stat-id buffer.
Usage
local statId = StatIdIncrementInt(value)
-- always works, by hash
local statId = Citizen.InvokeNative(0x6A0184E904CDF25E, Citizen.PointerValueInt(), value)JavaScript and C#
const statId = StatIdIncrementInt(value);
// by hash
const statId = Citizen.invokeNative('0x6A0184E904CDF25E', Citizen.pointerValueInt(), value);var statId = new OutputArgument();
Function.Call((Hash)0x6A0184E904CDF25E, statId, value);
// statId.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Examples
local function createStatIdBuffer(statHash)
local view = DataView.ArrayBuffer(8)
view:SetInt32(0, statHash, true)
view:SetInt32(4, 0, true)
return view
end
local statId = createStatIdBuffer(GetHashKey("FISH_ESCAPED"))
Citizen.InvokeNative(0x6A0184E904CDF25E, statId:Buffer(), 1)Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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