_STAT_PHEROMONE_COOLDOWN_LEGENDARY_ANIMAL
Hash
0x5420D398A42917FCRuntime name
StatPheromoneCooldownLegendaryAnimalNamespaceSTATS
SideClient
NameCommunity guess
Docs
Since build1311
Signature
BOOL _STAT_PHEROMONE_COOLDOWN_LEGENDARY_ANIMAL(Entity entity, Any* statId);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
statId | Any* | — |
Returns BOOL
Description
statId: see STAT_ID_IS_VALID
Usage
local retval, statId = StatPheromoneCooldownLegendaryAnimal(entity, statId)
-- always works, by hash
local retval, statId = Citizen.InvokeNative(0x5420D398A42917FC, entity, Citizen.PointerValueIntInitialized(statId), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, statId] = StatPheromoneCooldownLegendaryAnimal(entity, statId);
// by hash
const [retval, statId] = Citizen.invokeNative('0x5420D398A42917FC', entity, Citizen.pointerValueIntInitialized(statId), Citizen.returnResultAnyway());var statId = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x5420D398A42917FC, entity, statId);
// statId.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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