RedM Natives

_0x2A6D1DAAB9EBB262

Hash0x2A6D1DAAB9EBB262
Runtime nameN_0x2a6d1daab9ebb262
NamespaceSTREAMING
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x2A6D1DAAB9EBB262(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = N_0x2a6d1daab9ebb262(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2A6D1DAAB9EBB262, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x2a6d1daab9ebb262(p0);

// by hash
const retval = Citizen.invokeNative('0x2A6D1DAAB9EBB262', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x2A6D1DAAB9EBB262, p0);
  • This native has no known name, so the runtime exposes it only as N_0x2a6d1daab9ebb262 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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