RedM Natives

_0xDABFE48BA0D457AA

Hash0xDABFE48BA0D457AA
Runtime nameN_0xdabfe48ba0d457aa
NamespaceSTREAMING
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xDABFE48BA0D457AA();

Returns Any

Usage

Lua
local retval = N_0xdabfe48ba0d457aa()

-- always works, by hash
local retval = Citizen.InvokeNative(0xDABFE48BA0D457AA, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xdabfe48ba0d457aa();

// by hash
const retval = Citizen.invokeNative('0xDABFE48BA0D457AA', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xDABFE48BA0D457AA);
  • This native has no known name, so the runtime exposes it only as N_0xdabfe48ba0d457aa (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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