RedM Natives

HAS_COLLISION_FOR_MODEL_LOADED

Hash0x210A79C9EC89778F
Runtime nameHasCollisionForModelLoaded
NamespaceSTREAMING
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x22CCA434E368F03A

Signature

BOOL HAS_COLLISION_FOR_MODEL_LOADED(Hash model);

Parameters

NameTypeDescription
modelHash—

Returns BOOL

Usage

Lua
local retval = HasCollisionForModelLoaded(model)

-- always works, by hash
local retval = Citizen.InvokeNative(0x210A79C9EC89778F, model, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasCollisionForModelLoaded(model);

// by hash
const retval = Citizen.invokeNative('0x210A79C9EC89778F', model, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x210A79C9EC89778F, model);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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