RedM Natives

HAS_MOVE_NETWORK_DEF_LOADED

Hash0x2C04D89A0FB4E244
Runtime nameHasMoveNetworkDefLoaded
NamespaceSTREAMING
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL HAS_MOVE_NETWORK_DEF_LOADED(const char* name);

Parameters

NameTypeDescription
nameconst char*—

Returns BOOL

Usage

Lua
local retval = HasMoveNetworkDefLoaded(name)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2C04D89A0FB4E244, name, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasMoveNetworkDefLoaded(name);

// by hash
const retval = Citizen.invokeNative('0x2C04D89A0FB4E244', name, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x2C04D89A0FB4E244, name);

Sources

alloc8or RDR3 NativeDB

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