RedM Natives

IS_LOAD_SCENE_LOADED

Hash0x0909F71B5C070797
Runtime nameIsLoadSceneLoaded
NamespaceSTREAMING
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_LOAD_SCENE_LOADED();

Returns BOOL

Usage

Lua
local retval = IsLoadSceneLoaded()

-- always works, by hash
local retval = Citizen.InvokeNative(0x0909F71B5C070797, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsLoadSceneLoaded();

// by hash
const retval = Citizen.invokeNative('0x0909F71B5C070797', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0909F71B5C070797);

Sources

alloc8or RDR3 NativeDB

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