RedM Natives

IS_PLAYER_SWITCH_IN_PROGRESS

Hash0xED20CB1F5297791D
Runtime nameIsPlayerSwitchInProgress
NamespaceSTREAMING
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD9D2CFFF49FAB35F

Signature

BOOL IS_PLAYER_SWITCH_IN_PROGRESS();

Returns BOOL

Usage

Lua
local retval = IsPlayerSwitchInProgress()

-- always works, by hash
local retval = Citizen.InvokeNative(0xED20CB1F5297791D, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPlayerSwitchInProgress();

// by hash
const retval = Citizen.invokeNative('0xED20CB1F5297791D', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xED20CB1F5297791D);

Sources

alloc8or RDR3 NativeDB

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