_HAS_CLIP_SET_LOADED_2
Hash
0x85B8F04555AB49B8Runtime name
HasClipSetLoaded_2NamespaceSTREAMING
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _HAS_CLIP_SET_LOADED_2(Any p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
Returns Any
Usage
local retval = HasClipSetLoaded_2(p0)
-- always works, by hash
local retval = Citizen.InvokeNative(0x85B8F04555AB49B8, p0, Citizen.ResultAsInteger())JavaScript and C#
const retval = HasClipSetLoaded_2(p0);
// by hash
const retval = Citizen.invokeNative('0x85B8F04555AB49B8', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x85B8F04555AB49B8, p0);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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