RedM Natives

_HAS_CLIP_SET_LOADED_2

Hash0x85B8F04555AB49B8
Runtime nameHasClipSetLoaded_2
NamespaceSTREAMING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _HAS_CLIP_SET_LOADED_2(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = HasClipSetLoaded_2(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x85B8F04555AB49B8, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = HasClipSetLoaded_2(p0);

// by hash
const retval = Citizen.invokeNative('0x85B8F04555AB49B8', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x85B8F04555AB49B8, p0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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