RedM Natives

_TELEMETRY_CRAFT_ITEM

Hash0x78C2E029DB205A3A
Runtime nameTelemetryCraftItem
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_CRAFT_ITEM(Any p0, Any p1, Any p2, Any quantity);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
quantityAny—

Returns void

Usage

Lua
TelemetryCraftItem(p0, p1, p2, quantity)

-- always works, by hash
Citizen.InvokeNative(0x78C2E029DB205A3A, p0, p1, p2, quantity)
JavaScript and C#
JavaScript
TelemetryCraftItem(p0, p1, p2, quantity);

// by hash
Citizen.invokeNative('0x78C2E029DB205A3A', p0, p1, p2, quantity);
C#
Function.Call((Hash)0x78C2E029DB205A3A, p0, p1, p2, quantity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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