_TELEMETRY_CUSTOM
Hash
0x40914CCF2A1AB531Runtime name
TelemetryCustomNamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207
Not called by the game's own scripts — behaviour may be incomplete.
Signature
void _TELEMETRY_CUSTOM(Any* args);Parameters
| Name | Type | Description |
|---|---|---|
args | Any* | — |
Returns void
Usage
local args = TelemetryCustom(args)
-- always works, by hash
local args = Citizen.InvokeNative(0x40914CCF2A1AB531, Citizen.PointerValueIntInitialized(args))JavaScript and C#
const args = TelemetryCustom(args);
// by hash
const args = Citizen.invokeNative('0x40914CCF2A1AB531', Citizen.pointerValueIntInitialized(args));var args = new OutputArgument();
Function.Call((Hash)0x40914CCF2A1AB531, args);
// args.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.