RedM Natives

_TELEMETRY_LOOT

Hash0xCF63EF77B0DF0397
Runtime nameTelemetryLoot
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_LOOT(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Usage

Lua
TelemetryLoot(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xCF63EF77B0DF0397, p0, p1, p2, p3)
JavaScript and C#
JavaScript
TelemetryLoot(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0xCF63EF77B0DF0397', p0, p1, p2, p3);
C#
Function.Call((Hash)0xCF63EF77B0DF0397, p0, p1, p2, p3);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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