_TELEMETRY_MATCH_QUEUE
Hash
0x4C08D2B6D8BE17E4Runtime name
TelemetryMatchQueueNamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1311
Signature
void _TELEMETRY_MATCH_QUEUE(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
p2 | Any | — |
p3 | Any | — |
p4 | Any | — |
p5 | Any | — |
p6 | Any | — |
Returns void
Usage
TelemetryMatchQueue(p0, p1, p2, p3, p4, p5, p6)
-- always works, by hash
Citizen.InvokeNative(0x4C08D2B6D8BE17E4, p0, p1, p2, p3, p4, p5, p6)JavaScript and C#
TelemetryMatchQueue(p0, p1, p2, p3, p4, p5, p6);
// by hash
Citizen.invokeNative('0x4C08D2B6D8BE17E4', p0, p1, p2, p3, p4, p5, p6);Function.Call((Hash)0x4C08D2B6D8BE17E4, p0, p1, p2, p3, p4, p5, p6);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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