_TELEMETRY_MATCH_VOTE
Hash
0xEF3C68F56BAD7B69Runtime name
TelemetryMatchVoteNamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _TELEMETRY_MATCH_VOTE(Any* p0, Any* p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any* | — |
p1 | Any* | — |
Returns void
Usage
local p0, p1 = TelemetryMatchVote()
-- always works, by hash
local p0, p1 = Citizen.InvokeNative(0xEF3C68F56BAD7B69, Citizen.PointerValueInt(), Citizen.PointerValueInt())JavaScript and C#
const [p0, p1] = TelemetryMatchVote();
// by hash
const [p0, p1] = Citizen.invokeNative('0xEF3C68F56BAD7B69', Citizen.pointerValueInt(), Citizen.pointerValueInt());var p0 = new OutputArgument();
var p1 = new OutputArgument();
Function.Call((Hash)0xEF3C68F56BAD7B69, p0, p1);
// p0.GetResult<int>()
// p1.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.