RedM Natives

_TELEMETRY_MATCH_VOTE

Hash0xEF3C68F56BAD7B69
Runtime nameTelemetryMatchVote
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_MATCH_VOTE(Any* p0, Any* p1);

Parameters

NameTypeDescription
p0Any*—
p1Any*—

Returns void

Usage

Lua
local p0, p1 = TelemetryMatchVote()

-- always works, by hash
local p0, p1 = Citizen.InvokeNative(0xEF3C68F56BAD7B69, Citizen.PointerValueInt(), Citizen.PointerValueInt())
JavaScript and C#
JavaScript
const [p0, p1] = TelemetryMatchVote();

// by hash
const [p0, p1] = Citizen.invokeNative('0xEF3C68F56BAD7B69', Citizen.pointerValueInt(), Citizen.pointerValueInt());
C#
var p0 = new OutputArgument();
var p1 = new OutputArgument();
Function.Call((Hash)0xEF3C68F56BAD7B69, p0, p1);
// p0.GetResult<int>()
// p1.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.