RedM Natives

_TELEMETRY_MISSION_CHECKPOINT

Hash0x8EC7890D446BD9C1
Runtime nameTelemetryMissionCheckpoint
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_MISSION_CHECKPOINT(Any p0, Any p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—

Returns void

Usage

Lua
TelemetryMissionCheckpoint(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x8EC7890D446BD9C1, p0, p1, p2)
JavaScript and C#
JavaScript
TelemetryMissionCheckpoint(p0, p1, p2);

// by hash
Citizen.invokeNative('0x8EC7890D446BD9C1', p0, p1, p2);
C#
Function.Call((Hash)0x8EC7890D446BD9C1, p0, p1, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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