RedM Natives

_TELEMETRY_NET_CAMP

Hash0xA72773C3134F9A57
Runtime nameTelemetryNetCamp
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_NET_CAMP(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—

Returns void

Usage

Lua
TelemetryNetCamp(p0, p1, p2, p3, p4, p5, p6)

-- always works, by hash
Citizen.InvokeNative(0xA72773C3134F9A57, p0, p1, p2, p3, p4, p5, p6)
JavaScript and C#
JavaScript
TelemetryNetCamp(p0, p1, p2, p3, p4, p5, p6);

// by hash
Citizen.invokeNative('0xA72773C3134F9A57', p0, p1, p2, p3, p4, p5, p6);
C#
Function.Call((Hash)0xA72773C3134F9A57, p0, p1, p2, p3, p4, p5, p6);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.