RedM Natives

_TELEMETRY_NOTORIETY

Hash0xE26970A7AE0F28E9
Runtime nameTelemetryNotoriety
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_NOTORIETY(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Usage

Lua
TelemetryNotoriety(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xE26970A7AE0F28E9, p0, p1, p2, p3)
JavaScript and C#
JavaScript
TelemetryNotoriety(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0xE26970A7AE0F28E9', p0, p1, p2, p3);
C#
Function.Call((Hash)0xE26970A7AE0F28E9, p0, p1, p2, p3);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.