RedM Natives

_TELEMETRY_PARLEY_FEUD

Hash0xF37A2149BC9A8A27
Runtime nameTelemetryParleyFeud
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_PARLEY_FEUD(Any p0, Any p1, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—

Returns void

Usage

Lua
TelemetryParleyFeud(p0, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0xF37A2149BC9A8A27, p0, p1, p2, p3, p4)
JavaScript and C#
JavaScript
TelemetryParleyFeud(p0, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0xF37A2149BC9A8A27', p0, p1, p2, p3, p4);
C#
Function.Call((Hash)0xF37A2149BC9A8A27, p0, p1, p2, p3, p4);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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