RedM Natives

_TELEMETRY_POKER_OVER

Hash0x8127C5AA05C5A210
Runtime nameTelemetryPokerOver
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_POKER_OVER(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—
p9Any—

Returns void

Usage

Lua
TelemetryPokerOver(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)

-- always works, by hash
Citizen.InvokeNative(0x8127C5AA05C5A210, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)
JavaScript and C#
JavaScript
TelemetryPokerOver(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);

// by hash
Citizen.invokeNative('0x8127C5AA05C5A210', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
C#
Function.Call((Hash)0x8127C5AA05C5A210, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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