RedM Natives

_TELEMETRY_ROLE_BOUNTY

Hash0xAB43D1C80B5E9500
Runtime nameTelemetryRoleBounty
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_ROLE_BOUNTY(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
TelemetryRoleBounty(p0)

-- always works, by hash
Citizen.InvokeNative(0xAB43D1C80B5E9500, p0)
JavaScript and C#
JavaScript
TelemetryRoleBounty(p0);

// by hash
Citizen.invokeNative('0xAB43D1C80B5E9500', p0);
C#
Function.Call((Hash)0xAB43D1C80B5E9500, p0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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