RedM Natives

_TELEMETRY_SHOP_ENTRY

Hash0x775B2ED944E44973
Runtime nameTelemetryShopEntry
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_SHOP_ENTRY(Any shopType, Any shopRegion, Any region, Any p3, Any p4, Any p5);

Parameters

NameTypeDescription
shopTypeAny—
shopRegionAny—
regionAny—
p3Any—
p4Any—
p5Any—

Returns void

Usage

Lua
TelemetryShopEntry(shopType, shopRegion, region, p3, p4, p5)

-- always works, by hash
Citizen.InvokeNative(0x775B2ED944E44973, shopType, shopRegion, region, p3, p4, p5)
JavaScript and C#
JavaScript
TelemetryShopEntry(shopType, shopRegion, region, p3, p4, p5);

// by hash
Citizen.invokeNative('0x775B2ED944E44973', shopType, shopRegion, region, p3, p4, p5);
C#
Function.Call((Hash)0x775B2ED944E44973, shopType, shopRegion, region, p3, p4, p5);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.