RedM Natives

_TELEMETRY_SHOP_EXIT

Hash0xF78E669FDC202E73
Runtime nameTelemetryShopExit
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_SHOP_EXIT(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
TelemetryShopExit(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xF78E669FDC202E73, p0, p1)
JavaScript and C#
JavaScript
TelemetryShopExit(p0, p1);

// by hash
Citizen.invokeNative('0xF78E669FDC202E73', p0, p1);
C#
Function.Call((Hash)0xF78E669FDC202E73, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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