RedM Natives

_TELEMETRY_SHOP_PURCHASE

Hash0x2A374E6F0075EE81
Runtime nameTelemetryShopPurchase
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_SHOP_PURCHASE(Any p0, Any p1, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—

Returns void

Usage

Lua
TelemetryShopPurchase(p0, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x2A374E6F0075EE81, p0, p1, p2, p3, p4)
JavaScript and C#
JavaScript
TelemetryShopPurchase(p0, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x2A374E6F0075EE81', p0, p1, p2, p3, p4);
C#
Function.Call((Hash)0x2A374E6F0075EE81, p0, p1, p2, p3, p4);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.