RedM Natives

HAS_STREAMED_TEXTURE_DICT_LOADED

Hash0x54D6900929CCF162
Runtime nameHasStreamedTextureDictLoaded
NamespaceTXD
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x0145F696AAAAD2E4

Signature

BOOL HAS_STREAMED_TEXTURE_DICT_LOADED(const char* textureDict);

Parameters

NameTypeDescription
textureDictconst char*—

Returns BOOL

Usage

Lua
local retval = HasStreamedTextureDictLoaded(textureDict)

-- always works, by hash
local retval = Citizen.InvokeNative(0x54D6900929CCF162, textureDict, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasStreamedTextureDictLoaded(textureDict);

// by hash
const retval = Citizen.invokeNative('0x54D6900929CCF162', textureDict, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x54D6900929CCF162, textureDict);

Sources

alloc8or RDR3 NativeDB

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