RedM Natives

REQUEST_STREAMED_TEXTURE_DICT

Hash0xC1BA29DF5631B0F8
Runtime nameRequestStreamedTextureDict
NamespaceTXD
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xDFA2EF8E04127DD5

Signature

void REQUEST_STREAMED_TEXTURE_DICT(const char* textureDict, BOOL p1);

Parameters

NameTypeDescription
textureDictconst char*—
p1BOOL—

Returns void

Usage

Lua
RequestStreamedTextureDict(textureDict, p1)

-- always works, by hash
Citizen.InvokeNative(0xC1BA29DF5631B0F8, textureDict, p1)
JavaScript and C#
JavaScript
RequestStreamedTextureDict(textureDict, p1);

// by hash
Citizen.invokeNative('0xC1BA29DF5631B0F8', textureDict, p1);
C#
Function.Call((Hash)0xC1BA29DF5631B0F8, textureDict, p1);

Sources

alloc8or RDR3 NativeDB

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