RedM Natives

CAN_LAUNCH_UIAPP_BY_HASH

Hash0xE555EC27D65EDE80
Runtime nameCanLaunchUiappByHash
NamespaceUIAPPS
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL CAN_LAUNCH_UIAPP_BY_HASH(Hash appNameHash);

Parameters

NameTypeDescription
appNameHashHash—

Returns BOOL

Usage

Lua
local retval = CanLaunchUiappByHash(appNameHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE555EC27D65EDE80, appNameHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = CanLaunchUiappByHash(appNameHash);

// by hash
const retval = Citizen.invokeNative('0xE555EC27D65EDE80', appNameHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE555EC27D65EDE80, appNameHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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