RedM Natives

IS_UIAPP_TRANSITIONING_BY_HASH

Hash0x42095B886D30DE66
Runtime nameIsUiappTransitioningByHash
NamespaceUIAPPS
SideClient
NameOfficial
Docs
Since build1232

Signature

BOOL IS_UIAPP_TRANSITIONING_BY_HASH(Hash appNameHash);

Parameters

NameTypeDescription
appNameHashHash—

Returns BOOL

Usage

Lua
local retval = IsUiappTransitioningByHash(appNameHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x42095B886D30DE66, appNameHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsUiappTransitioningByHash(appNameHash);

// by hash
const retval = Citizen.invokeNative('0x42095B886D30DE66', appNameHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x42095B886D30DE66, appNameHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.