_UI_FEED_POST_GAME_UPDATE_SHARD
Hash
0x8D1249BD28791878Runtime name
UiFeedPostGameUpdateShardNamespaceUIFEED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _UI_FEED_POST_GAME_UPDATE_SHARD(Any* p0, Any* p1, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any* | — |
p1 | Any* | — |
p2 | BOOL | — |
Returns int
Usage
local retval, p0, p1 = UiFeedPostGameUpdateShard(p2)
-- always works, by hash
local retval, p0, p1 = Citizen.InvokeNative(0x8D1249BD28791878, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p2, Citizen.ResultAsInteger())JavaScript and C#
const [retval, p0, p1] = UiFeedPostGameUpdateShard(p2);
// by hash
const [retval, p0, p1] = Citizen.invokeNative('0x8D1249BD28791878', Citizen.pointerValueInt(), Citizen.pointerValueInt(), p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());var p0 = new OutputArgument();
var p1 = new OutputArgument();
int retval = Function.Call<int>((Hash)0x8D1249BD28791878, p0, p1, p2);
// p0.GetResult<int>()
// p1.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.