_UI_FEED_POST_LOCATION_SHARD
Hash
0xD05590C1AB38F068Runtime name
UiFeedPostLocationShardNamespaceUIFEED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _UI_FEED_POST_LOCATION_SHARD(Any* duration, Any* data, BOOL p2, BOOL p3);Parameters
| Name | Type | Description |
|---|---|---|
duration | Any* | — |
data | Any* | — |
p2 | BOOL | — |
p3 | BOOL | — |
Returns int
Description
Example : https://pastebin.com/h1YzycuR
Usage
local retval, duration, data = UiFeedPostLocationShard(p2, p3)
-- always works, by hash
local retval, duration, data = Citizen.InvokeNative(0xD05590C1AB38F068, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p2, p3, Citizen.ResultAsInteger())JavaScript and C#
const [retval, duration, data] = UiFeedPostLocationShard(p2, p3);
// by hash
const [retval, duration, data] = Citizen.invokeNative('0xD05590C1AB38F068', Citizen.pointerValueInt(), Citizen.pointerValueInt(), p2, p3, Citizen.returnResultAnyway(), Citizen.resultAsInteger());var duration = new OutputArgument();
var data = new OutputArgument();
int retval = Function.Call<int>((Hash)0xD05590C1AB38F068, duration, data, p2, p3);
// duration.GetResult<int>()
// data.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.