RedM Natives

_UI_FEED_POST_TWO_TEXT_SHARD

Hash0xA6F4216AB10EB08E
Runtime nameUiFeedPostTwoTextShard
NamespaceUIFEED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _UI_FEED_POST_TWO_TEXT_SHARD(Any* p0, Any* p1, BOOL p2, BOOL p3);

Parameters

NameTypeDescription
p0Any*—
p1Any*—
p2BOOL—
p3BOOL—

Returns int

Usage

Lua
local retval, p0, p1 = UiFeedPostTwoTextShard(p2, p3)

-- always works, by hash
local retval, p0, p1 = Citizen.InvokeNative(0xA6F4216AB10EB08E, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p2, p3, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const [retval, p0, p1] = UiFeedPostTwoTextShard(p2, p3);

// by hash
const [retval, p0, p1] = Citizen.invokeNative('0xA6F4216AB10EB08E', Citizen.pointerValueInt(), Citizen.pointerValueInt(), p2, p3, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
var p0 = new OutputArgument();
var p1 = new OutputArgument();
int retval = Function.Call<int>((Hash)0xA6F4216AB10EB08E, p0, p1, p2, p3);
// p0.GetResult<int>()
// p1.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.