RedM Natives

_0x763637F9B838B0A7

Hash0x763637F9B838B0A7
Runtime nameN_0x763637f9b838b0a7
NamespaceUILOG
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x763637F9B838B0A7(int p0, Hash p1, const char* p2);

Parameters

NameTypeDescription
p0int—
p1Hash—
p2const char*—

Returns void

Usage

Lua
N_0x763637f9b838b0a7(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x763637F9B838B0A7, p0, p1, p2)
JavaScript and C#
JavaScript
N_0x763637f9b838b0a7(p0, p1, p2);

// by hash
Citizen.invokeNative('0x763637F9B838B0A7', p0, p1, p2);
C#
Function.Call((Hash)0x763637F9B838B0A7, p0, p1, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x763637f9b838b0a7 (if present in the client snapshot). InvokeNative with the hash always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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