RedM Natives

_0xDA0A30153FCC0FFD

Hash0xDA0A30153FCC0FFD
Runtime nameN_0xda0a30153fcc0ffd
NamespaceUILOG
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xDA0A30153FCC0FFD();

Returns void

Usage

Lua
N_0xda0a30153fcc0ffd()

-- always works, by hash
Citizen.InvokeNative(0xDA0A30153FCC0FFD)
JavaScript and C#
JavaScript
N_0xda0a30153fcc0ffd();

// by hash
Citizen.invokeNative('0xDA0A30153FCC0FFD');
C#
Function.Call((Hash)0xDA0A30153FCC0FFD);
  • This native has no known name, so the runtime exposes it only as N_0xda0a30153fcc0ffd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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