_UILOG_ADD_ENTRY_HASH
Hash
0x69D5479982355D8FRuntime name
UilogAddEntryHashNamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UILOG_ADD_ENTRY_HASH(int p0, int p1, float x, float y, float z, Hash p5, Hash p6, Any p7);Parameters
| Name | Type | Description |
|---|---|---|
p0 | int | — |
p1 | int | — |
x | float | — |
y | float | — |
z | float | — |
p5 | Hash | — |
p6 | Hash | — |
p7 | Any | — |
Returns void
Usage
UilogAddEntryHash(p0, p1, x, y, z, p5, p6, p7)
-- always works, by hash
Citizen.InvokeNative(0x69D5479982355D8F, p0, p1, x, y, z, p5, p6, p7)JavaScript and C#
UilogAddEntryHash(p0, p1, x, y, z, p5, p6, p7);
// by hash
Citizen.invokeNative('0x69D5479982355D8F', p0, p1, x + 0.0000001, y + 0.0000001, z + 0.0000001, p5, p6, p7);Function.Call((Hash)0x69D5479982355D8F, p0, p1, x, y, z, p5, p6, p7);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- eUILogEntryType 20 values
Sources
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