RedM Natives

_UILOG_HAS_DISPLAYED_CACHED_OBJECTIVE

Hash0xCC48FFBB45B54F71
Runtime nameUilogHasDisplayedCachedObjective
NamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _UILOG_HAS_DISPLAYED_CACHED_OBJECTIVE();

Returns BOOL

Usage

Lua
local retval = UilogHasDisplayedCachedObjective()

-- always works, by hash
local retval = Citizen.InvokeNative(0xCC48FFBB45B54F71, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = UilogHasDisplayedCachedObjective();

// by hash
const retval = Citizen.invokeNative('0xCC48FFBB45B54F71', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xCC48FFBB45B54F71);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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