RedM Natives

_UILOG_MARK_ENTRY_AVAILABILITY

Hash0x13E8D7DD08543482
Runtime nameUilogMarkEntryAvailability
NamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UILOG_MARK_ENTRY_AVAILABILITY(int p0, Hash p1, int p2, const char* p3);

Parameters

NameTypeDescription
p0int—
p1Hash—
p2int—
p3const char*—

Returns void

Usage

Lua
UilogMarkEntryAvailability(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x13E8D7DD08543482, p0, p1, p2, p3)
JavaScript and C#
JavaScript
UilogMarkEntryAvailability(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x13E8D7DD08543482', p0, p1, p2, p3);
C#
Function.Call((Hash)0x13E8D7DD08543482, p0, p1, p2, p3);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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