_UILOG_SET_ENTRY_ICON_TEXTURE
Hash
0x6965469934958D8FRuntime name
UilogSetEntryIconTextureNamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UILOG_SET_ENTRY_ICON_TEXTURE(int p0, Hash p1, Hash icon, Hash iconDictionary);Parameters
| Name | Type | Description |
|---|---|---|
p0 | int | — |
p1 | Hash | — |
icon | Hash | — |
iconDictionary | Hash | — |
Returns void
Usage
UilogSetEntryIconTexture(p0, p1, icon, iconDictionary)
-- always works, by hash
Citizen.InvokeNative(0x6965469934958D8F, p0, p1, icon, iconDictionary)JavaScript and C#
UilogSetEntryIconTexture(p0, p1, icon, iconDictionary);
// by hash
Citizen.invokeNative('0x6965469934958D8F', p0, p1, icon, iconDictionary);Function.Call((Hash)0x6965469934958D8F, p0, p1, icon, iconDictionary);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- eUILogEntryType 20 values
Sources
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