RedM Natives

_UILOG_SET_ENTRY_ICON_TEXTURE

Hash0x6965469934958D8F
Runtime nameUilogSetEntryIconTexture
NamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UILOG_SET_ENTRY_ICON_TEXTURE(int p0, Hash p1, Hash icon, Hash iconDictionary);

Parameters

NameTypeDescription
p0int—
p1Hash—
iconHash—
iconDictionaryHash—

Returns void

Usage

Lua
UilogSetEntryIconTexture(p0, p1, icon, iconDictionary)

-- always works, by hash
Citizen.InvokeNative(0x6965469934958D8F, p0, p1, icon, iconDictionary)
JavaScript and C#
JavaScript
UilogSetEntryIconTexture(p0, p1, icon, iconDictionary);

// by hash
Citizen.invokeNative('0x6965469934958D8F', p0, p1, icon, iconDictionary);
C#
Function.Call((Hash)0x6965469934958D8F, p0, p1, icon, iconDictionary);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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