RedM Natives

_UILOG_SET_TOTAL_TAKE_SUMMARY

Hash0xD106B211EF1B8F04
Runtime nameUilogSetTotalTakeSummary
NamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UILOG_SET_TOTAL_TAKE_SUMMARY(const char* p0, const char* p1);

Parameters

NameTypeDescription
p0const char*—
p1const char*—

Returns void

Usage

Lua
UilogSetTotalTakeSummary(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xD106B211EF1B8F04, p0, p1)
JavaScript and C#
JavaScript
UilogSetTotalTakeSummary(p0, p1);

// by hash
Citizen.invokeNative('0xD106B211EF1B8F04', p0, p1);
C#
Function.Call((Hash)0xD106B211EF1B8F04, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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