UI_STATE_MACHINE_DESTROY_AND_CLEAR
Hash
0x2738D68D2B4E09E7Runtime name
UiStateMachineDestroyAndClearNamespaceUISTATEMACHINE
SideClient
NameOfficial
Docs
Since build1207
Signature
void UI_STATE_MACHINE_DESTROY_AND_CLEAR(Any* p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any* | — |
Returns void
Usage
local p0 = UiStateMachineDestroyAndClear(p0)
-- always works, by hash
local p0 = Citizen.InvokeNative(0x2738D68D2B4E09E7, Citizen.PointerValueIntInitialized(p0))JavaScript and C#
const p0 = UiStateMachineDestroyAndClear(p0);
// by hash
const p0 = Citizen.invokeNative('0x2738D68D2B4E09E7', Citizen.pointerValueIntInitialized(p0));var p0 = new OutputArgument();
Function.Call((Hash)0x2738D68D2B4E09E7, p0);
// p0.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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