RedM Natives

UNLOCK_IS_VISIBLE

Hash0x8588A14B75AF096B
Runtime nameUnlockIsVisible
NamespaceUNLOCK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL UNLOCK_IS_VISIBLE(Hash unlockHash);

Parameters

NameTypeDescription
unlockHashHash—

Returns BOOL

Usage

Lua
local retval = UnlockIsVisible(unlockHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8588A14B75AF096B, unlockHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = UnlockIsVisible(unlockHash);

// by hash
const retval = Citizen.invokeNative('0x8588A14B75AF096B', unlockHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x8588A14B75AF096B, unlockHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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