RedM Natives

_UNLOCK_SET_NEW

Hash0xA6D79C7AEF870A99
Runtime nameUnlockSetNew
NamespaceUNLOCK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UNLOCK_SET_NEW(Hash unlockHash, BOOL toggle);

Parameters

NameTypeDescription
unlockHashHash—
toggleBOOL—

Returns void

Usage

Lua
UnlockSetNew(unlockHash, toggle)

-- always works, by hash
Citizen.InvokeNative(0xA6D79C7AEF870A99, unlockHash, toggle)
JavaScript and C#
JavaScript
UnlockSetNew(unlockHash, toggle);

// by hash
Citizen.invokeNative('0xA6D79C7AEF870A99', unlockHash, toggle);
C#
Function.Call((Hash)0xA6D79C7AEF870A99, unlockHash, toggle);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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