RedM Natives

_0x04F0579DBDD32F34

_SET_VEHICLE_*

Hash0x04F0579DBDD32F34
Runtime nameN_0x04f0579dbdd32f34
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x04F0579DBDD32F34(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns void

Description

_SET_VEHICLE_*

Usage

Lua
N_0x04f0579dbdd32f34(vehicle)

-- always works, by hash
Citizen.InvokeNative(0x04F0579DBDD32F34, vehicle)
JavaScript and C#
JavaScript
N_0x04f0579dbdd32f34(vehicle);

// by hash
Citizen.invokeNative('0x04F0579DBDD32F34', vehicle);
C#
Function.Call((Hash)0x04F0579DBDD32F34, vehicle);
  • This native has no known name, so the runtime exposes it only as N_0x04f0579dbdd32f34 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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