RedM Natives

_0x0794199B25E499E1

_SET_VEHICLE_S*

Hash0x0794199B25E499E1
Runtime nameN_0x0794199b25e499e1
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x0794199B25E499E1(Vehicle wagon, BOOL p1);

Parameters

NameTypeDescription
wagonVehicle—
p1BOOL—

Returns void

Description

_SET_VEHICLE_S*

Usage

Lua
N_0x0794199b25e499e1(wagon, p1)

-- always works, by hash
Citizen.InvokeNative(0x0794199B25E499E1, wagon, p1)
JavaScript and C#
JavaScript
N_0x0794199b25e499e1(wagon, p1);

// by hash
Citizen.invokeNative('0x0794199B25E499E1', wagon, p1);
C#
Function.Call((Hash)0x0794199B25E499E1, wagon, p1);
  • This native has no known name, so the runtime exposes it only as N_0x0794199b25e499e1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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