RedM Natives

_0x0D5FDF0D36FA10CD

Hash0x0D5FDF0D36FA10CD
Runtime nameN_0x0d5fdf0d36fa10cd
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x0D5FDF0D36FA10CD(int trackIndex);

Parameters

NameTypeDescription
trackIndexint—

Returns void

Usage

Lua
N_0x0d5fdf0d36fa10cd(trackIndex)

-- always works, by hash
Citizen.InvokeNative(0x0D5FDF0D36FA10CD, trackIndex)
JavaScript and C#
JavaScript
N_0x0d5fdf0d36fa10cd(trackIndex);

// by hash
Citizen.invokeNative('0x0D5FDF0D36FA10CD', trackIndex);
C#
Function.Call((Hash)0x0D5FDF0D36FA10CD, trackIndex);
  • This native has no known name, so the runtime exposes it only as N_0x0d5fdf0d36fa10cd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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