RedM Natives

_0x104D9A7B1C0D0783

Hash0x104D9A7B1C0D0783
Runtime nameN_0x104d9a7b1c0d0783
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x104D9A7B1C0D0783(Vehicle vehicle, float p1);

Parameters

NameTypeDescription
vehicleVehicle—
p1float—

Returns void

Usage

Lua
N_0x104d9a7b1c0d0783(vehicle, p1)

-- always works, by hash
Citizen.InvokeNative(0x104D9A7B1C0D0783, vehicle, p1)
JavaScript and C#
JavaScript
N_0x104d9a7b1c0d0783(vehicle, p1);

// by hash
Citizen.invokeNative('0x104D9A7B1C0D0783', vehicle, p1 + 0.0000001);
C#
Function.Call((Hash)0x104D9A7B1C0D0783, vehicle, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x104d9a7b1c0d0783 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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