RedM Natives

_0x27E3F2B57209FA54

Hash0x27E3F2B57209FA54
Runtime nameN_0x27e3f2b57209fa54
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x27E3F2B57209FA54(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x27e3f2b57209fa54(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x27E3F2B57209FA54, p0, p1)
JavaScript and C#
JavaScript
N_0x27e3f2b57209fa54(p0, p1);

// by hash
Citizen.invokeNative('0x27E3F2B57209FA54', p0, p1);
C#
Function.Call((Hash)0x27E3F2B57209FA54, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x27e3f2b57209fa54 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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